Borderlands 3 Director's Cut Update v20210624 Codex Report
Compatibility & conflicts
- Base game version: update requires base Borderlands 3 build >= the prior official Director’s Cut baseline; mismatch may yield startup failure (check executable build stamp).
- Mods: user mods that alter Director’s Cut pak contents will likely be invalidated; remove or disable mods before applying.
- Savegames: should remain compatible; if using modded inventory editors, integrity checks may flag the profile for rollback or quarantine on session start.
- Fixed multiple tooltip inconsistencies; corrected displayed cooldown values.
- Rebalanced one skill node per class that caused unintended infinite-synergy loops.
- Mayhem 11 Adjustments: Guaranteed world drops are no longer halved compared to Mayhem 10.
- Guardian Rank Perk Fix: "Groundbreaker" (damage based on melee/grenade) was finally fixed to not over-calc incorrectly.
- Class Buffs: Zane’s "Our Man Flynt" skill received damage scaling fixes; FL4K’s loader pets got durability buffs.
- Gear Buffs: The Tizzy (pistol), Prompt Critical (pistol), and Globetrottr (rocket launcher) saw significant damage increases.
- Arms Race: A rogue-lite mode where you start with no gear, fight in a circle of death (Stormblind Complex), and extract weapons.
- 4th Skill Trees: Every Vault Hunter gets a new action skill (e.g., Phaseflare for Amara, Iron Cub for Moze).
1. The Director’s Cut Add-on
Unlike the "Designer's Cut" (which added the 4th Skill Trees and Arms Race), the Director’s Cut focuses on story, bosses, and endgame content: