Horizon Zero Dawn Remastered Update V1589
While there is no record of a specific "v1589" update for Horizon Zero Dawn Remastered
In patch v1.5 (which includes the specific build v1.5.89.0), the game includes a setting for Paper Debris. This feature, when enabled, simulates physical paper fragments and light debris in the environment, often reactive to character movement or wind. Patch v1.5 (v1.5.89.0) Highlights horizon zero dawn remastered update v1589
- Draw Distance: The pop-in for tall grass and small rocks has been pushed back by approximately 30%. Meridian Village, previously a smeary mess from a distance, now retains high-resolution texture mapping even from the Sunfall gates.
- Anisotropic Filtering: Update v1589 forces 16x anisotropic filtering regardless of the in-game setting. This means ground textures on dirt paths and metal ruins no longer turn into blurry mush at oblique angles.
- Water Caustics: The reflective caustics in rivers (a feature ported from the Decima engine's latest iteration) were causing GPU timeouts on AMD RDNA 3 cards. v1589 introduces a separate toggle in the
LocalCacheDX12.inifile for "WaterPhysicsQuality."
The v1.5.89 update was a major technical patch for the PC version of the remaster, focusing on performance stability and user experience: While there is no record of a specific
PSN Account Optional: An account for the PlayStation Network is now optional for the PC version. Draw Distance: The pop-in for tall grass and