Project Vision: A 2D survival-action game where the planet itself is the enemy. The environment actively hunts, corrupts, and transforms against the player. The first three days focus on establishing the core movement, a hostile environmental hazard, and a basic fail/respawn state for a public-facing prototype.
Author: [Your Name]
Course / Project: [e.g., Independent Game Dev, CS 499]
Engine: Unity2D (URP / Built-in)
Timeframe: Days 1–3 of public build release Malevolent Planet Unity2D -Day1 to Day3 Public ...
The final 24 hours of the initial "Public" build phase are always a blur of bug-squashing and asset-swapping. Malevolent Planet (Unity 2D) – Dev Log: Days
Public Build Checkpoint (End of Day 2):
Player can be hurt by spawning hazards. Health decreases. Hazards persist for 10 seconds then fade out. No death yet – just repeated hits. Introduce a simple objective or collectible that escalates
First look at the diverse alien character designs and NSFW scenes. Playable Now: Support for Windows, macOS, and Android. Key Links for your post: Download the demo on Wishlist on gameplay mechanics for the next update? Malevolent Planet Unity 2D Teaser Screenshots + Early GIF