Pixel Client 18 |link|
Based on the name "Pixel Client 18," this request is interpreted as a design concept paper for a hypothetical Minecraft: Bedrock Edition utility client (similar to well-known clients like Onix, Zephyr, or Meteor). The "18" typically denotes the target game version (1.18.x, "Caves & Cliffs Part II").
Interoperability
Storage & versioning
- Local store: append-only log with periodic checkpoint snapshots; background garbage collection.
- Remote storage: object store with lifecycle rules; cold storage for archived snapshots.
- Rewindable history and branchable project timelines (like git for pixel projects).
Example API sketch (conceptual)
- POST /projects — create project (returns projectID)
- PUT /projects/:id/assets/:blobHash — upload chunked asset
- POST /projects/:id/ops — append immutable operation to project log
- WS /projects/:id/sync — real-time sync channel with binary diff frames
Which of those would you like next?