Reshade Rtgi 0.36.1 Best Info
Reshade RTGI 0.36.1 — Comprehensive Tutorial
Notes: I assume you want a practical, step-by-step guide covering installation, setup, configuration, usage, troubleshooting, and tuning for Reshade RTGI version 0.36.1. This tutorial focuses on the RTGI (Real-Time Global Illumination) shader implementation for Reshade and how to get the best visual results and performance. If you meant a different build or a specific fork, tell me and I’ll adapt.
Installation (Step by Step)
Requirements
- ReShade 5.0 or newer (5.9.2 recommended)
- RTGI 0.36.1 shader file (
RTGI.fx) – available from the ReShade Discord archive or GitHub mirrors (search "McFly RTGI 0.36.1"). - A game with a usable depth buffer.
Dynamic Bounce Lighting: It adds "color bleeding," where light hitting a colored object (like a red wall) naturally reflects that color onto surrounding surfaces. How to Install Reshade RTGI 0.36.1 Reshade Rtgi 0.36.1
To get the latest official version (0.36.1 or newer), you typically need to support Marty McFly on and join his Discord for beta access. Install ReShade : Download the latest version of and point it to your game's launcher. Add RTGI Files : Move the shader and texture folders into your game's reshade-shaders directory. Configure Depth Buffers Reshade RTGI 0
remains a significant milestone for many users due to its balance of performance and visual accuracy. What is RTGI? RTGI is a post-process shader for ReShade 5
Key features
- Screen-space ray-traced global illumination (SSRTGI) — approximates bounced light and color bleeding.
- Visibility-aware denoising and temporal accumulation to stabilize indirect lighting over frames.
- Directional and occlusion-aware ambient occlusion blend.
- Configurable quality/performance presets (Low / Medium / High / Ultra).
- Cross-platform ReShade integration (works with DX9/11/12, OpenGL, Vulkan via ReShade).
- Controls for bounce intensity, radius, ray count/length, temporal blend, and denoiser strength.

