Reshade Rtgi 0361 High Quality 🔥 Simple
Introduction: The RTGI Paradigm
ReShade RTGI (Ray Traced Global Illumination) by Pascal Gilcher (alias "Marty McFly") represents a watershed moment in post-processing graphics. Unlike native Ray Tracing (DXR) implemented in game engines like Cyberpunk 2077 or Control, which relies on dedicated hardware cores (RT cores) and deep engine integration, RTGI is a shader-based approximation. It runs via ReShade, a generic post-processing injector.
: It significantly improves the depth and realism of lighting in older titles like Guild Wars 2 Limitation reshade rtgi 0361
Better Compatibility: Increased stability with the latest versions of Reshade (6.0+) and improved support for DX11/DX12 titles. Introduction: The RTGI Paradigm ReShade RTGI (Ray Traced
Recommended Settings (Starting Point)
ReShade RTGI 0.3.6.1 shows significant promise in enhancing the visual fidelity of games with its real-time global illumination capabilities. While performance impacts and minor artifacts are notable, the improved lighting accuracy and visual quality make it a valuable tool for gamers and developers alike. Trying to get an old RTGI version to work in a specific game
The 0.36.x branch was known for being highly demanding. While modern versions like Complete RT 1.6 claim significant performance optimizations, earlier versions could easily halve a game's framerate depending on the "Ray Amount" and "Step Amount" settings. Comparisons and Resources
- Trying to get an old RTGI version to work in a specific game?
- Looking for download/installation help?
- Confused about version numbers?
Required inputs & compatibility
- ReShade 4.x or later.
- Access to depth buffer (depth texture) is required; normals buffer is recommended but optional.
- Motion vectors improve temporal stability but are optional; without them some ghosting or smearing may occur.
- Works best in DX9/DX11/DX12/Vulkan games supported by ReShade.
- May conflict with other full-screen effects (native engine GI, SSAO, screen-space reflections) — disable redundant effects to avoid double-lighting or artifacts.
- Improved temporal stability – Reduced flickering and noise compared to earlier 0.36 builds.
- Perceptual color boost – More accurate diffuse illumination color bleed.
- Fine-tuned edge detection – Less light leaking around object edges.
- Performance optimizations – Slightly lower overhead for same ray count.
- Better ReSTIR-like sampling – Smoother integration with high-frequency details.