If you’ve come across a listing for “Sid Meier’s Civilization: Beyond Earth – Rising Tide v1124035 with 2 DLCs”, you’re looking at the definitive edition of Firaxis’ 2014 sci-fi spin-off from the main Civilization series. This article explains exactly what this version includes, how it differs from the base game, and whether it’s worth playing today.
So I researched the “Deep Casing” tech and built a Subsea Colony. That’s the DLC’s secret weapon: cities on the ocean floor. No visibility. No direct attack unless they have aquatic siege units. I planted it right under Kato’s capital. Sid Meier’s Civilization: Beyond Earth – Rising Tide:
The most visible change in Rising Tide is the expansion of the playable area to include the planet's oceans. Provide a sample build order for a specific sponsor/affinity
Dynamic Diplomacy: The old "static" diplomacy of the base game was replaced with a system based on Diplomatic Capital. You can now purchase "Traits" for your leader, upgrading your faction's personality and abilities while forging specialized agreements with neighbors. So I researched the “Deep Casing” tech and
Kato’s city began to starve. Not health bars. Not simple production loss. The new water-ecosystem system meant her algae farms turned brown. Her citizens’ faces, in the city details panel, changed from content to desperate.
If you bounced off Civilization: Beyond Earth at launch, Rising Tide is the reason to return. It transforms the game from a sci-fi reskin of Civ V into a unique entity with its own identity. For players rocking the v1.1.2.4035 build, you are playing one of the most balanced and content-rich versions of the title available.
If you’ve come across a listing for “Sid Meier’s Civilization: Beyond Earth – Rising Tide v1124035 with 2 DLCs”, you’re looking at the definitive edition of Firaxis’ 2014 sci-fi spin-off from the main Civilization series. This article explains exactly what this version includes, how it differs from the base game, and whether it’s worth playing today.
So I researched the “Deep Casing” tech and built a Subsea Colony. That’s the DLC’s secret weapon: cities on the ocean floor. No visibility. No direct attack unless they have aquatic siege units. I planted it right under Kato’s capital.
The most visible change in Rising Tide is the expansion of the playable area to include the planet's oceans.
Dynamic Diplomacy: The old "static" diplomacy of the base game was replaced with a system based on Diplomatic Capital. You can now purchase "Traits" for your leader, upgrading your faction's personality and abilities while forging specialized agreements with neighbors.
Kato’s city began to starve. Not health bars. Not simple production loss. The new water-ecosystem system meant her algae farms turned brown. Her citizens’ faces, in the city details panel, changed from content to desperate.
If you bounced off Civilization: Beyond Earth at launch, Rising Tide is the reason to return. It transforms the game from a sci-fi reskin of Civ V into a unique entity with its own identity. For players rocking the v1.1.2.4035 build, you are playing one of the most balanced and content-rich versions of the title available.