When Sony launched the PlayStation Vita in 2011, it needed a system seller—a graphical powerhouse that could prove a handheld could deliver a console-quality experience. That game was Uncharted: Golden Abyss. Developed by Bend Studio (the team behind Days Gone), this entry remains one of the most coveted exclusives in the Vita’s library.
Gameplay highlights:
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The game blends traditional third-person shooting and platforming with a suite of Vita-specific hardware gimmicks, which range from intuitive to occasionally tedious. Uncharted: Golden Abyss REVIEW (PS VITA) HD Gameplay
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Visuals and Atmosphere For a handheld of its generation, Golden Abyss delivered impressively detailed environments and character work. Bend pushed the Vita’s GPU to create lush jungles, claustrophobic ruins, and atmospheric lighting that evoke the series’ cinematic aesthetics. The result is a scale-compressed Uncharted: set-pieces are more modest but still richly textured. Camera work, framing, and cinematic staging are preserved, making cutscenes and environmental storytelling feel familiar despite the platform shift.
"What do you think the medallion does?" Tomas asked. A True Prequel: Set before Drake’s Fortune ,
By default, Golden Abyss runs at a sub-native resolution and can have frame rate dips. By modding your Vita, you can fix this: